Ren Barklow
3D Character Modeler & Animator
Ameliye — 3D Character Sculpt
NOTABLE ACCOMPLISHMENTS — Used ZBrush to create a detailed character sculpt following a reference [link artstation reference for credit]. Retopologized mesh and textured model using PBR in Substance.
PROGRAM — Zbrush, Maya, Substance 3D Painter
TIMELINE — 4 months (class semester project)

Werewolf — 3D Character Model
NOTABLE ACCOMPLISHMENTS — Used Maya to create a detailed character model following concept design of my creation.
PROGRAM — Maya
TIMELINE — 4 months (class semester project)

Ren Barklow
3D Character Modeler & Animator
Another Day In Paradise
TEAM SIZE — 5
ROLE — Character Modeler, Texturer, Animator | Asset Modeler, Texturer
TIMELINE — 4 months
TYPE — Class project

Ren Barklow
3D Character Modeler & Animator
Ren Barklow
3D Character Modeler & Animator
Ren Barklow
3D Character Modeler & Animator
Ren Barklow
3D Character Modeler & Animator
Ren Barklow
3D Character Modeler & Animator
Ren Barklow
3D Character Modeler & Animator

About Me
Hey! My name is Ren Barklow (they/them) and I am a game artist focusing on 3D Modeling & Animation. I am currently in my 4th year of my undergraduate degree at the University of Utah majoring in Games and minoring in Gender Studies.I have had a passion for making games since early high school and have been learning constantly ever since. My speciality is in characters, anatomy, animals, and creatures. However, my skills stretch beyond as I have taken classes in 3D texturing and hard-surface modeling and I pride myself in my ability to adapt to new things.I love critters of all kinda and have 2 cats, a pacman frog, and isopods as pets with my partner. Images included below.

Deino

Boo-Boo (partner’s cat)

Bogart































