Ren Barklow

3D Character Modeler & Animator

Ameliye — 3D Character Sculpt

NOTABLE ACCOMPLISHMENTS — Used ZBrush to create a detailed character sculpt following a reference [link artstation reference for credit]. Retopologized mesh and textured model using PBR in Substance.

PROGRAM — Zbrush, Maya, Substance 3D Painter

TIMELINE — 4 months (class semester project)

Werewolf — 3D Character Model

NOTABLE ACCOMPLISHMENTS — Used Maya to create a detailed character model following concept design of my creation.

PROGRAM — Maya

TIMELINE — 4 months (class semester project)

Ren Barklow

3D Character Modeler & Animator

HorseHair

TEAM SIZE — 10

ROLE — Lead Character Modeler & Animator

TIMELINE — 12 weeks

TYPE — Contract

Another Day In Paradise

TEAM SIZE — 5

ROLE — Character Modeler, Texturer, Animator | Asset Modeler, Texturer

TIMELINE — 4 months

TYPE — Class project

Ren Barklow

3D Character Modeler & Animator


Ren Barklow

3D Character Modeler & Animator


Ren Barklow

3D Character Modeler & Animator


Ren Barklow

3D Character Modeler & Animator


Ren Barklow

3D Character Modeler & Animator


Ren Barklow

3D Character Modeler & Animator


About Me

Hey! My name is Ren Barklow (they/them) and I am a game artist focusing on 3D Modeling & Animation. I am currently in my 4th year of my undergraduate degree at the University of Utah majoring in Games and minoring in Gender Studies.I have had a passion for making games since early high school and have been learning constantly ever since. My speciality is in characters, anatomy, animals, and creatures. However, my skills stretch beyond as I have taken classes in 3D texturing and hard-surface modeling and I pride myself in my ability to adapt to new things.I love critters of all kinda and have 2 cats, a pacman frog, and isopods as pets with my partner. Images included below.